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Projects

Some Large scale Projects

Discover some projects that have shaped my creative journey, from academia and industry to moments of personal inspiration.

What I learned

I had the chance to work as an intern at Pack Studio on the game "Replaceable," taking on the roles of a 2D concept artist and 3D artist. My responsibilities included tasks such as 2D rendering of existing concepts, 3D modeling, LOD modeling, and UV unwrapping.

This experience was my industry initiation, giving me some real insight into how pipelines work and how teamwork makes the dream work.

replaceable_affiche_edited.jpg

Internship at The Pack Studio

Some 3D models and concepts I did

Bachelor graduation movie

Stick-Up is a collaborative 3D graduation movie where Joe, our central character, rises against a dysfunctional society. I undertook a multifaceted role. Responsible for lighting, texturing, and character sculpting, I intricately shaped the visual and emotive elements of the project.

Crafting an ambiance of moody vibes and stop-motion aesthetics was our artistic vision.

Here is a glimpse of our project.

Stick Up

here is an exctract from the movie

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